Using Digital Portfolios To Aid Learning And Showcase Curricular Goals


dp sampleShowcasing the progress of a learner over a specific time is probably a teacher’s greatest joy. (Ok, let’s not forget parents or even accompaniment providers.!). As children grow up, those around them see this growth and speculate over the circumstances that brought it about. “These circumstances” might be defined as curriculum and if the experience for children and older learners is designed with purpose, can impact a learner’s journey in powerful ways. Now imagine you can have a record of this progress. The promise of today’s technology is that we can now design a portfolio of individual learning (in multiple mediums and media) over a short, long, wide, or narrow timeframes among many other permutations. This individualized “container” can serve as an incrementally authentic document that demonstrates curricular expectations with more depth and understanding of learning than our current modes (i.e. report cards, teacher-parents interview etc.) Individually, fragments of learning have always been available for review but portfolios allow designers to curate a collection of learning perhaps by theme, subject, age etc. Designers should probably be the learners themselves but educators and curriculum developers could purposely collect on a learner’s behalf. This post will analysis the potential of digital portfolios to showcase a learner’s progress following a specific curriculum through the lens of change theory, curriculum theory, and other learning theories. The focus will primarily be on the impact upon the student-teacher relationship but when appropriate analysis could be extended to a learner-accompaniment provider scenario.

What is a digital portfolio?

A digital portfolio is a container of documents, files, pictures, media, conversations that record a learner’s progress against a specific curriculum or express an individual’s life-long journey. Curriculum designers and educators have a unique opportunity today to set up structures for learners in their care to collect and create a digital record of their progress in a specific curriculum with the potential and likely longer “shelf life” than a physical portfolio.

Why digital portfolios?

BVG Workflow sample 2014“It is imperative (today) students be able to curate, archive and expand on the work they are producing in class. As an added bonus, student digital portfolios help students authentically learn important digital citizenship lessons. Portfolios also allow students to internalize vital digital literacy skills such as creating their own digital web presence and learning to effectively and purposefully share their learning with the world.” (Clark, 2014) Curriculum developer can leverage this opportunity to encourage dialogue, reflection and a potentially wider audience to showcase learner beyond the traditional student to teacher sharing.

What different types of digital portfolios are available?

Clark divides portfolios into three types: process where learners are asked to create a product and use the document to reflect, showcase, which highlights a learner’s best work and a hybrid model which presents both the showcase pieces and steps made to get to the final product. The emphasis on reflection in both the process and hybrid model are critical as learners can be encouraged to take a reflective stance as Lafortune suggests and educators have more insight in a learner’s Zone of Proximal Development by Vygotsky. Choices for a container will have an impact on the nature of a portfolio but they are a few characteristics that are vital. A portfolio should include versatility, compatible with multiple media especially images, videos and sounds recordings and finally, easily sharable with others. Best practice would also include the option to have different degrees of sharing (i.e. with one individual, within a learning community, public etc.) and to toggle sharing on and off when work. Google Sites and Voice Thread  and other web based tools offer these options to collect, share and comment upon in manner that support dialogical learning encouraged in the works of Freire and Lafortune.

“Portfolios give students a chance to develop metacognition, set goals and internalize what “good work” looks like. Blogs offer a platform for creativity, communication, connection and the practice of digital citizenship. “Blog-folios” are the best of both worlds- using a blogging platform to develop writing skills, provide opportunities to connect with an authentic audience and increase reflective practices.” (Hernandez, blog) This last model is focused on a reflective stance and students can use their blog to celebrate their achievements and most importantly, their change of thinking as a result of a specific curriculum.

Who should collect and curate the digital portfolio?
To keep a portfolio as authentic as possible, it should be curated by the learner themselves engaged in a particular curriculum. This document can reflect how a learner’s “concept of the self” (Lafortune, p.62) as that changes throughout the course of study. This will encourage dialogue between the educator and learner to aid the next steps for learners in their ZPD and also allows educators to adapt to a learner’s emotional state and their affective domain. Students in the action of creating their portfolio must shift from a passive state to an active one as they are creating his or her understanding of the new material. In doing, change is encouraged. The act of collecting a portfolio demonstrates a shift from a theory in use to a theory in action as Fullan outlines in his change theory. Furthermore, the opportunity for follow up through dialogue and commenting in portfolios spurs change and development of new ideas and synthesis.
When implementing digital portfolios, prominence must given to a student’s unique and authentic voice that reflects their multicultural background, gender perspective, social class among many other unique factors. In other words, digital portfolios if supported by the educator or accompaniment provider, could allow for a greater expression of a learner’s cultural background and result in higher esteem and as Sleeter suggests “be fair and broad enough to actually capture what children know and can do.” (Sleeter, p. 125) Also if curriculum designers allow learners to express their perspective, then their journey to self-actualization as Maslow suggests is encouraged. In fact, accompaniment providers and educators have a unique opportunity to capture learners in the act of “peak experiences” in learning. If and when, these peak experiences occur, they might also be added to a portfolio as a record of a learner experiencing change and hopefully much success too! Most important is the idea that a class set of digital portfolios should never be the same, like recipes for example. but instead reflect the uniqueness of the individual and if possible, be an expression of self-actualization and, fingers crossed, the internal curriculum not accessible without it. From a curriculum designer’s perspective, referencing both a curriculum map and the most recent student-created portfolios would be informative for future planning and course delivery.

Theoretical support for portfolio to record and encourage change
Portfolios potentially reflect a learner’s perception of the curriculum. This access to the internal curriculum of the student could be very useful for educators and curriculum designers reflecting upon their pedagogical choices and use as feedback for future students. Educators can also use this document to initiate dialogue on a learner’s conception of the curriculum and if necessary, address misconceptions of the curriculum. Acting in a socio-constructivist manner, the educator or accompaniment provider can help learners apply ideas from a curriculum working beyond and through conflict to demonstrate change. This change can be recorded in a variety of formats using portfolios. Whether one uses a “before’ and “after” format (perhaps as graphics or screenshots) or records change in more of a gradual (perhaps blogging or narrative) manner, portfolios offer a unique opportunity to record a snapshot of change occurring. Fuller’s Concerns Based Adoption Model with three stages of concern could provide an excellent format for a blog or portfolio. Rarely, are students given the choice in curriculum and so this opportunity to voice their likes and dislikes (traditionally afforded to teacher) may not be appropriate to students. However, some degree of student choice and an emphasis on how new ways of thinking and knowledge impact a student’s view of the world is definitely worthy of representation in a blog or portfolio.

Sharing digital portfolios

A web-based format for sharing digital portfolios has many benefits. As prior mentioned, options to toggle the degree of sharing a learner’s progress outwards from the individual to a trusted individual, internally to completely public is an excellent opportunity. Digital Badging complements portfolios as another tools to aid curricular goals and encourage students to record their progress completing tasks for a specific curriculum or towards an individualized curriculum. The web-based nature of digital portfolios also allows learners the opportunity to showcase skills and projects created outside the classroom and specific tasks (The concomitant curriculum). Finally, portfolios are perfect for student led conference and could be done F2F or virtual. Speaking personally, I find that being asked to share my learning in presentation format or sharing with others forces me to engage and explore my learning in greater depth. In fact, curriculum designers and educators might showcase their ability to lead their students through a specific curriculum in their own teaching digital portfolio.

Conclusions
Digital portfolios can be an excellent expression of sound pedagogy and demonstrate a reconceptualized curriculum ignored in traditional curriculum based on products only. Learner must adopt a reflective stance especially when asked to blog or share a progression of learning (assessment AS learning) through a variety of mediums. They can be a powerful expression of an individual’s creativity, background, culture, heritage, perspective and most importantly provide a glimpse of learner’s internal curriculum and unique voice. More specifically, this intentional act of phenomenology by learners is applied directly to the curriculum as an expression of them undergoing changes. Educators and accompaniment providers have a unique opportunity to celebrate this individuality, and in terms of curriculum goals, identify misconceptions, engage in productive dialogue and suggest next steps in a learner’s Zone of Proximal Development. At its highest level, digital portfolios could be an expression of an individual in the act of “peak experience” as triggered by specific curriculum. For curriculum designers, accompaniment providers and educators, authentic portfolios provide insight into the individual who just “finished” the curriculum but also to the individual just “starting” the unit of study. What a powerful tool for change agents.

Sources:
Clark, H. (2014) The Beginner’s Guide to Creating Digital Portfolios Edudemic, webpage link
Chuter, A. (2015) Digital Badging a valuable addition to assessment practice unpublished (blog) website link
Chuter A. (2015 How might Digital Badging impact the future of learning and assessment, unpublished (blog) website link
Fullan, M. (2006, November). Change Theory: A force for school improvement. Centre for strategic education, 157.
Fuller, F. F. (1969). Concerns of teachers: a developmental conceptualization. American Educational Research Journal, 6(2), pp. 207-226 D.C.), 85, 226-232. Retrieved May 25, 2015, website link
Hernandez (2011) Blog-folios unpublished (blog) website link
Lafortune, L. (2009). Professional competencies for accompanying change: A frame of reference. Quebec, Canada: Presses de l’Universite du Quebec.
McCulloch, C, (2010) Powerful portfolio practices (Slideshare link)
Pinar, W. F. (1999). The Reconceptualization of Curriculum Studies. Counterpoints, 70, 483-497
Sleeter, C. (2004). Critical multicultural curriculum and the standards movement. English Teaching: Practice and Critique, 3 (2), 122-138,
Wilson, L. O. (1990, 2004, 2006) Curriculum course packets ED 721 & 726, unpublished. webpage link

The Surface and Beyond: implementing the Surface Pro 2 with Junior students: Part 3 – Implementation

Ok, so now comes the fun part (i.e. less talk more action!)  where we actually put the devices in the hands of our students. We have created a vision, planned and collaborated and communicated as professionals, set up routines for support among other steps outlined in prior posts. In fact, in the meeting prior to this stage, I got the impression that all the teachers were ready to get going. I shared this feeling too and but felt it was a good sign that the communicate stage (from the Common Sense Media site) had been comprehensive enough and they were ready to have a go with this disruptive yet exciting technology in the class. In truth though, this communicate stage does not stop ever but shifts some of the conversation from planning to implementing and then reflecting on the learning opportunities for students. In other words, back to business as usual (plan, teach, reflect) but with an added technology platform available anytime or anywhere or any size of learning tasks.

In specific, our Grade Three-Five classes had access to three carts bookable through shared calendars in Outlook and we planned a few initial lessons and pilot projects for each grade.

Below are a few resources I used with students during the first lessons. We started by discussing rules, strategies and routines for the new devices on the classroom. Students had already signed an Acceptable Use Policy (AUP) at the beginning of the year. Next year, the tablet implementation and AUP can go hand in hand in our September rollout. However, this third term rollout was great for a trial run and a short turnaround before we reflect upon the experience and start a entire year with these devices at our disposal.

This slideshow requires JavaScript.

I focused on the opportunities for learning that these devices provided and invited students to earn their “Surface licence” through a checklist of activities. I adapted this routine from Suzie Brooks’ excellent GradeThree blog which outlined her iPadding rules and I also drew inspiration from activities teaching in the early days of the internet where students had to earn their “internet driver’s licence” to go online. (These days students earn that “licence” really early at home with all the devices available to them!) However, the idea of the licence is a good one in a classroom as it acknowledges that using the device effectively is a learned skill (i.e. like driving ) and students need to protect themselves and others while engaging in rich learning experiences.

Here is a copy of the Power Point slides I used with our Grade 3 students.

I also provided a few posters along with the Surface Rules and their signed licences and asked if teachers could find a place for them in the classroom. I felt that these could be references by teachers and students if and when needed. All these posters are found from the Common Sense Media site.

After this lesson, the classes were off and running; creating and sharing a variety of pilot projects. In Grade 3, students were adapting their “Hamburger” writing into a recorded slideshow format for sharing. (“Hamburger” writing is of course the introductory and conclusion sentences as the buns plus 3 juicy facts of research in the center of the burger but you knew that 🙂 In Grade 4, the students were researching Ancient Civilizations using collaborative Popplets as a graphic organizers and the Google Slides as their final presentation tool.  Grade 5 students were creating a Grecian Urn and completed sketches on an app called Fresh Paint, researched a report about Grecian Urns(pots)  in Google Docs and the Urn was, of course, clay and bought and decorated to fit their chosen style.

Finally,  I suggested three resources for teachers as “backpocket” ideas (all good teachers have those) for early finishers. My picks were: typing practice (we use an site called typingtraining.com), Scratch for creativity and programming and abcya.com or BrainPop’s Game Up for some educational games.

Overall, this rollout has been reasonably smooth with lots of excellent collaborations and definitions. Going forward we will be analyzing projects using Puentedura’s SAMR model and aim to design learning experiences for students that fall into the “redefinition” area.  It is always a great start to class when the students say “yeah, we’re Surfacing today” when myself or colleague roll the carts into class. A few interesting questions and challenges came up but that is for future posts. Next up, I am building a WBLT (web based learning tool) for teachers to explore at their own pace which mirror our ongoing discussions and activities around technology integration.  I look further to sharing updates on our progress.

~Anthony

The Surface and Beyond: implementing the Surface Pro 2 with junior students: Part 1 – Envision

surface picWith not much in the way of web-based research materials specific to the Surface (breaking new ground!), I concentrated my efforts on exploring tablet (mostly iPad) and notebook computer rollouts. Since the Surface Pro 2 is a hybrid device that is both a powerful computer (Windows 8,  i5 processor, solid state drive) and also leverages tablet capabilities (i.e. touchscreen, camera, apps etc.) I thought that this seemed a good approach for research and implementation.

I quickly realized this process (as suspected) needed to be team effort between a number of parties (students, leaders in learning, teachers, administrators, technical staff to be successful.) However, I felt strongly that I wanted to emphasize this initiative as a “learning” rather than a “technology” initiative with our students, with student learning in specific, at its heart or center. This approach helped “win over” the “hearts and minds” of teachers potentially suspicious of this disruptive technology in their successful classrooms.

This blog post by Sam Gliksman also provided a number of critical questions to inform and guide discussions about tablet implementation (iPad yes, but many ideas were very applicable to any tablet). I really like how the questions are categorized and this organization made it easy for this nosy and overly keen Technology teacher to initiate discussions and conversations with respected parties. Thankfully, a number of these questions were already answered but some were not. In particular, the vision question was ripe for discussion in order to incorporate the perspectives of all but maintaining a clear, simple, transparent and persuasive vision when asked by any and all in our learning community.

As far as structuring our tablet implementation, the Common Sense media offered an excellent model for 1:1 initiatives that could easily be adapted to our shared model of shared carts between classes. Here is a graphic from the site with a direct link.

3 stages

Here is screenshot from my Notes in Microsoft OneNote on the Envision stage.
Screen shot prep

Next up in Part 2…exploring the Communicate stage with F2F sessions with teachers, leveraging PLN’s and providing materials for self-directed learning for teachers with ultimate goal of getting this powerful devices in the hands of our capable students.

Digital Citizenship for the m-generation (K-6 edition)

infographics_digital_citizen_k-5 Untitled Infographics_Post a Photo_letter_051712_letter size bf u click iphone Poster version
In this age of anytime, anyplace and any-device connectivity, this “always-on” m-generation (m is for mobile) has unprecedented opportunity to share and connect globally. Children are challenged everyday to make ethical decisions and choices that impact their digital footprint now and potentially forever. Increasingly, our children are seeking opportunities to share and connect using their favourite apps, devices and even popular social media tools like Instagram or Twitter. So how do we guide them to protect their privacy, act ethically, demonstrate empathy and use technology appropriate to the their age and stage. How do we teach them (as Oprah?! suggests) to be “heroes who do good when no one (and everyone…now and in the future) is watching?”

The umbrella term for this concept is “digital citizenship” and its presence in today’s Ontario curriculum is small but change is no doubt coming as influential organizations like ISTE with their Standards for Students (formerly NET-S) include it as a major strand of learning for technology. In addition, technology like social media, mobiles, tablets and web 2.0 tools are increasingly integrated (I like the phrase, embedded) across an increasing amount of our curriculum. I believe we have a responsibility to teach, empower, protect and guide our students to use technology safely both inside and outside the school walls for the good of others and themselves.

And their exposure to technology and sharing tools is happening at an increasingly younger age. At school, conversations about sharing I am having with students in Grade 5 are increasingly happening in Grade 1 or 2. The advent of popular creation (and connection) tools like Minecraft and the opportunity to connect through a myriad of game systems,  plus the ease of use with apps like FaceTime etc. means that we need to advise, help and manage our younger techies who have the savvy to use the technology but are still developing the judgment and ethical guidance to protect themselves and others. Open and transparent communication about digital citizenship and careful and considered access to technology from the early primary years and up (“sandboxing”) will help to build trust and aid students to make better choices when using a variety of devices in a variety of situations.

Here is an overview of the resources we use to promote and explore this topic with our students starting in Grade One.

Students learn Digital Citizenship (Internet Safety) as part of our Information and Communication Technology curriculum.  About twelve years ago, I began teaching our students in Grade Five about how to keep themselves safe on the internet (back in the day we called it the “Internet Driver’s Licence” and they had to “pass the course” to access email and use the “Internet Super highway” !!) Each subsequent year, our curriculum expanded to include more elementary students as they access the internet, play games and use a variety of devices (in variety of settings) at an increasingly younger age.

In Grade One and Two, we focus on accessing safe and approved websites, protecting their privacy, maintaining a good digital footprint, creating our own digital projects and acknowledging the creativity of others. Most importantly, students are encouraged to protect themselves and to ask for help when learning about the online world. We primarily rely on the Common Sense Media resources which offer excellent guidance and resources for students, teachers and parents.

In Grade Three, students access educational games and resources using a resource called Digital Passport. This site (and now app) from Common Sense Media includes age appropriate and educationally rich activities and resources on privacy, safe passwords, digital etiquette, protecting against cyberbullying, fair use of media, safe searches and good use of digital communications. Here is a link to my detailed review. Other resources include digital citizenship videos and activities from Brain Pop (Gr.3 and up) and Brain Pop Jr. (Gr. 1-4) as well as other lessons and resources.

In Grade Four, Five and Six, our students are using the internet frequently to learn, play and communicate with others. There are a number of lessons devoted to Digital Citizenship throughout the year as students increasingly use email, our Learning Management software (Blackboard) and other tools to learn and communicate their learning. Connect Ed. has an excellent curriculum guide called reallifeonline.ca with grade specific resources, lessons and activities. Another excellent source is a site called Media Smarts which includes activities and games on media and digital literacy. Their Passport to the Internet resource covers netiquette, maintaining a safe digital footprint, online privacy, security, preventing cyberbullying, harassment, impersonation and hidden identities. In Grade Six, students learn Digital Citizenship as an online course and topics include: making smart choices online, using technology and games in moderation, risks of social networking, responsible use of media, cyberbullying and setting up good privacy and security settings on devices and other technology.

Here is a partial list of useful resources for K-6 educators (most are free)

Common Sense Media – a complete K-12 scope and sequence, adopted by schools in a variety of countries.
Digital Passport – Games, videos and activities, recommended for Grade 2 -5 students

Kidsmart – Early Surfers Zone– 2 digital citizenship ebooks with lesson plans, games, videos and resources for SK-Grade 2 students
Kidsmart – KnowITall: online videos, activities and lessons on internet safety for Grade 2 -5 students

Mediasmarts.ca – comprehensive Canadian website on media and digital literacy and Passport to the Internet* (Gr.4-6)

Cyber café – Learn about email, social networking, safe searching & mobile technology for Grade 3 -6 students
Cyber-5 – Story and quiz on online safety – Grade 1 -3 students
Brain Pop* – digital citizenship videos, quizzes, lesson plans and activities for Grade 2 to 6
PBS Webonaunt game – a digital citizenship game for Grade 4 to 6
Digizen – a digital citizenship resource site with good resources on the risks of social media
Even Google have gotten in the act with their Digital Literacy and Citizenship curriculum
A comprehensive list of the Kidsmart resources  for K -12 students and educators

Let me end with a quote from a recent study which emphasizes the need for digital citizenship to be embedded in the Ontario elementary curriculum. “Some teachers whose project was in the early elementary years, felt that getting notions of digital citizenship in from the beginning of school life would alleviate many problems later as that knowledge would be taken for granted as children moved through the grades.” from a research paper posted on the Ontario Ministry of Education website called “Shifting landscapes…” by Pauline Biggs from Curriculum Services Canada.

I hope those resources aid your digital citizenship discussions in your class and school. On Twitter, I use two good hashtags for this topic: #digcit and #cybersafety. I can be reached on Twitter @anthonychuter and at my professional blog at ict4kids.ca.
~Anthony
qrfree_kaywa blog post

* not free

My top 5 Avatar creation sites for students

Can you match the avatar style with the websites below?

mrc.2voki sampledoppleacmiiacmrc lego head

Here are my top 5 favourite (Flash-based) websites for creating student avatars. Creating avatars allows students to include personal digital representations of themselves for online or in digital materials without relinquishing any privacy. Plus they are fun to create and a kid-friendly addition to any project, presentation or learning material.
  1. Nintendo Wii – Who doesn’t love creating a Mii!
  2. Lego – A class favourite but try “snipping” only the heads and shoulders to avoid “lightsabers” and other Stars Wars© paraphernalia
  3. Manga – perhaps better suited for students 11+
  4. Bitstrips or BitstripsforSchools.com – Now a Facebook app but a popular choice as all Ontario students have freeaccess to Bitstrips for Schools.
  5. Dopple Me –  Another favourite!

+1 Bonus – Voki – Why not add your voice to an avatar too!

It should come as no surprise that students love creating them and they are great as signatures for wikis, blogs, documents, websites etc. I find them especially useful in Voice Thread or other online sites or games that offer the option to upload a picture. Remember that blank is always an option but a cartoon avatar is fun and safer than a photo. Use the “snipping tool” or another screenshot tool to take a .jpg (or other picture file) of your avatar to share in other sites.  I keep a .jpgs of cartoon avatars in my Dropbox account ready to be used in projects or uploaded to sites. Now if only those the avatar creation sites for The Simpsons and Diary of a Wimpy Kid start working again…

P.S. Did you guess them all? Perhaps you will have to visit each site to find the answer.  While you are there, go ahead and create+save an avatar of yourself too! Consider it your professional development for the day! 🙂 Below is an avatar of one sad little lad in our house with the current states of the TFC, the Toronto Maple Leafs and Blue Jays this year! “Maybe they will win next year Dad!” I am crossing my fingers for him!
sad matty

Cheers,

Anthony

Using Digital Passport with Grade 3 and 4

dp finished sample screen
What is Digital Passport?

Digital Passport is a web resource for students from Grade Three to Five to learn technology skills and and learn digital citizenship. The site includes six areas in digital citizenship with videos, lessons plans, assessment tools and fun, kid-friendly activities. The topics include password management, protecting privacy, preventing cyber-bullying, safe searches on the internet and respecting the creativity and work of others. It is also free(!) and is easily incorporated in schools that follow the ISTE NETS-S standards and supports the comprehensive Digital Citizenship curriculum offered by the Common Sense Media.

How did you use DP in the classroom?

I started each class by gathering students on the carpet to review one idea or concept i.e. creating strong passwords. I also played a short introductory video clip followed by a brief discussion to address any questions or concerns. The video clips were great because they featured kids about the same age or a little bit older. After the instructions were clear, students then completed a related game on the computer. In the Educator Materials section of the DP site, there were additional multimedia resources helpful to both our discussions and activities. As students completed activities, they earned badges and gave themselves a checkmark on wall chart. This badges and checklist were great motivators and they not only loved checked off activities completed in class but were also eager to share when they earned badges at home.

dp sign up2
How did you assess their learning?

The site allows you to create classes and provide each student access with a username and password. The advantage of creating individual accounts at this site is that you can collect and save data on their progress. You can access this information individually or as a whole group to get an overall idea of the class’s mastery and understanding of specific topics. For example, I discovered that students scored the lowest on their keyword and search skills which gave me a chance to address this through follow-up activities and discussions. I often used the individual results to reward high scores with stars on the wall chart or encourage the students to revisit areas and activities with a lower score. However, in the end, I decided not to use their score in the game as part of my mark breakdown (i.e on a report). I treated their progress like a pre-test (i.e. assessment AS learning) and followed up the unit with a “clicker” quiz as my assessment OF learning strategy. Ultimately, the most rewarding discussions (and assessment) occurred when I circulated the class as students completed assessments. Giving out certificates was fun too!

Reflections

After completing the unit with the Grade Three and Four students, I would definitely want to use this resource again as it prompted many excellent discussions and teachable moments. We often have the perception that this generation of students are really tech savvy and technology comes very natural to them. However, I believe that is mostly true about their own technology and interests. This resource was useful in our digital citizenship activities because it challenged their thoughts, ideas and experiences with realistic “what- if” scernarios. In class, I enjoyed many teachable moments where I could offer advice reinforced by the videos and activities to help them make excellent choices when online. Overall, Digital Passport is a useful resource for teaching and exploring digital citizenship questions with Grade 3 and 4. However, completing the games is not guarantee of mastery. Activities from the “expert zone” (another area of site), other resources like Brain Pop, media smarts, Netkidz and Cybercafe provide and much discussion, questioning and modelling are an excellent approach to covering this topic comprehensively.

Any suggestions or improvements?

More activities would be great. Topics that might benefit from expansion might be media awareness (i.e protecting against advertisers), creating a good balance on-line and off-activities, and effective communication (i.e when best to text, email F2F etc.). Also a version for Grade 6 to 8 with particular emphasis on mobile devices and the benefiits and risks of social media would be helpful. I understand that an iOS version is also on the way which is great too.

My reflective questions and next steps

How do I help teachers promote digital citizenship across different areas of the curriculum?
What is the best way to support parents to find technology safely and effectively at home?
Post to my blog my comprehensive list of digital citizenship resources for the Grades taught

Top Internet safety videos for classes


Visit my Internet Safety page for details about my course for my Grade 5 students as well as useful links for educators and parents.

Here is a sample playlist of some internet safety videos for class discussions and activities.
http://www.youtube.com/p/1D0ED658FC5B0A56?hl=en_US&fs=1